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In these games, turns are played every 15 minutes or so, and all players must be at their computers at the same time.
Blitz games are generally more tactical and less political in nature, due to the time constraints involved. The duel has become more popular.
These are similar to regular turn-a-day games but are between two players only. Again, with only two players involved there is no political side to these games.
It can even be run on Linux systems through the Wine system. However, under Wine, version 2. Another alternative is VirtualBox.
It also runs quite well using Windows 3. The game was originally developed in , with version 2. Later that year the newsgroup rec. By the end of shareware version 2.
Version 2. The manual was 15mm thick over half an inch , but the game only needed 2MB of installation space.
The first type of game, the solo mode against AIs in which you are your own host and thus play at your very own rhythm, has the advantage that you can stop and resume the game whenever you wish.
This is the recommended mode for beginners, for it allows you to familiarize yourself with the game before jumping in the fray against human opponents.
The second kind of game would be duels, a player versus player game with no diplomacy and usually no communication between the players.
One player hosts the game while the second player plays on his own computer and receives and sends his turns to the host, usually by email.
Such games can be completed in one sitting and usually require between four, eight, and ten hours, depending on the speed of play of both players.
A specialized version of duels, called Blitz, can be played even faster by adding some special rules to speed up play, and can then be played with more players without sacrificing the speed of play.
The third and last kind of game is the "normal" game in which usually between four to eight players participate but this can go as low as three players in a tiny or small universe, and up to as high as sixteen players in a huge universe, or any combination which strikes your fancy.
From this point on, discussion, diplomacy, trade, and alliances between players begins to be commonplace as the game advances, adding greatly to the total base time required to micromanage your own empire.
When war erupts, battles also need to be planned and, as you turn out to be victorious and grab more and more planets, the time required to continue to make good quality turns will increase.
It is in this mode of play that time may begin to be an issue for a serious player, for it is not uncommon in the end game to need to invest around two hours of your time simply to micromanage your turn.
This small two hours per turn can easily go up to eight or even ten hours per turn. Adding to this the fact that most big games last at least about six months A serious player wishing to compete against other human players needs to know right off the bat where they stand, and where they wish to go versus their real life schedule.